If you plan on creating completely original compositions that include the human figure, you can never have enough training/documentation/instruction regarding it.
Don't make the mistake I did and work backwards, by grabbing a book that covers these things at a high-level and specific to that certain style you're looking for. For example, "How to Draw Comics the Marvel Way" is a classic and it packed a lot of information that is still very useful (even if the drawing styles now look outdated), but it's of much better use after you have a much stronger understanding of anatomy. The same goes for the more recent "Drawing Cutting Edge-Anatomy".Burne Hogarth
If only I started with Burne Hogarth's books right from the start. These two were invaluable to me:
- Dynamic Anatomy (if you're in a hurry to get started, you may want to skip the first 3 chapters and go back to them later)
- Dynamic Figure Drawing
Hogarth explains things in a way that make the subtleties more obvious and easier to remember, and it wasn't until reading his books that I was able to take a figure and pose in my head and properly translate it onto a page or a screen without any reference.Andrew Loomis
You'll find that there's a divide between most artists. Some connected with Loomis' books and instruction better than Hogarth's and vice versa. *J-Scott-Campbell
is one who preferred Loomis over Hogarth. I actually didn't know about Loomis until after I started using Hogarth's books, but I plan on digging deeper into his works.
The best part about Loomis' books, you can get PDF's of them free at this [link]
Now... once you go through these artists' instruction, you can go back to those more recently published books show you how to create these figures any number of different styles with a more contemporary flair.