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May 8, 2013
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Retro/Modern Mix Spacegirl (WIP) 3 by TonyV125 Retro/Modern Mix Spacegirl (WIP) 3 by TonyV125
First real ZBrush project. Just a personal one, to learn the ins and outs of the app and figure out a solid efficient workflow. Started in Sculptris, then imported into ZBrush.
:icontexelion:
Texelion Featured By Owner May 11, 2013  Professional Digital Artist
Looks good for a first try ^^. But why Sculptris ? Did you try the dynamesh in Zbrush ?
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:icontonyv125:
TonyV125 Featured By Owner May 11, 2013
Thanks Julien.

I definitely rely on Dynamesh often, but I love Sculptris' dynamic tessellation. I can more quickly and organically build out a form and get a large number of polygons into an area requiring greater detail. After bringing the model into ZBrush, the first thing I did was convert the tris to quads using Dynamesh and continued to use it quite a bit (along with qRemesher).

I just posted what I had done in the Sculptris phase [link]

BTW - I love your work, especially your most recent WIPs.
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:icontexelion:
Texelion Featured By Owner May 12, 2013  Professional Digital Artist
Yeah it's too bad that Dynamesh puts the same amount of geometry everywhere.
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