Initial Sculptris Sculpt for [link]
I've played with Sculptris for a couple of years now, but after jumping into ZBrush and learning far greater techniques (with far more advanced tools), I realized I could apply some of those techniques to my work in Sculptris, and I found it to be a very effecient and effective way to start a ZBrush project.
There are many separate objects in this figure. They each started out as a sphere. It's very easy to shift-click to select a group of them (e.g. all objects making up the arm) and then rotate them for a pose.
Once in ZBrush, many of the individual objects are grouped into one sub-tool and then Dynameshed to convert almost all tris to quads.